G pre-recorded decisions of player B. Player A could infer that

August 28, 2017

G pre-recorded decisions of player B. Player A could infer that repayments from player B can be interpreted as a pure signals of true prosocial preferences. All player As in our main experiment were matched with one of two types of player Bs: a prosocial one, from whom player As received a repayment in 14 out of the 20 rounds, and a relatively selfish one from whom player As received a repayment in only 6 out of 20 rounds. Player As were not aware of the fact that we deliberately pre-selected a prosocial and a more selfish partner. All transfer decisions had real monetary 10457188 consequences for player As, and they were told in the instructions that their decisions also have an influence on player Bs’ payoff, which retains the social aspect if this experimental setting. Furthermore, as player As do not have any information about the social preferences of player Bs at the outset, they have to rely on their everyday knowledge about how people would behave in such a social interaction situation. They can then use this information and learn, trial by trial, through positive or negative social feedback about player Bs’ prosocial preferences. In sum, the fact that player As can not influence player Bs’ decisions allows us to exclude any strategic motives that might confound reward-learning behavior and allows to test in an clean way whether L-DOPA administration interacts with player As’ DAT1 polymorphism in modulating learning about a partner’s prosocial preferences.several weeks before the main experiment. Each participant had to indicate in how many of 20 rounds he, in the role of player B, would make a repayment. After player B had decided how often he wanted to repay, the computer randomly distributed the repayment decisions across the 20 rounds of the experiment. This procedure allowed us to collect a large number of player B repayment decisions.Optimal Transfer DecisionPlayer A can choose transfers x M [0,10]. Player B receives the transfer with probability of 0.8. In this case he can decide to retain all the money or to repay the amount of 2x to equalize payoffs. Player A’s transfer is lost with a probability of 0.2, meaning that player B cannot make a repayment. Player A’s optimal transfer x depends on the probability p with which player B repays when he receives the transfer. Player A’s expected profit E[p] is given as follows: E 10{xzp:0:8:2x 10z(1:6p{1)xThe expected profit is strictly increasing in x as long as p.5/8. Thus, if p is larger than 5/8, then player A profits most if he always transfers his whole endowment (that is, 10 MUs). If p is smaller than 5/8, then it is best to always transfer nothing (that is, 0 MUs). If p equals 5/8, player A is indifferent, as all possible transfers yield the same expected payoff. From this follows that profit-maximizing player As who are matched with prosocial player B Title Loaded From File should transfer their full endowment in each round, whereas player As who are matched with a selfish player B should not transfer anything.Measures of Drug Related Side EffectsSide effects were assessed using visual analog scales [31] and were recorded prior to substance administration and before the trust game was performed. Items in the scale were alert/drowsy, calm/excited, strong/feeble, muzzy/Title Loaded From File clear-headed, well coordinated/clumsy, lethargic/energetic, contented iscontented, troubled ranquil, mentally slow/quick-witted, tense/relaxed, attentive/dreamy, incompetent/proficient, happy/sad, antagonistic/ amicable, interested/bored a.G pre-recorded decisions of player B. Player A could infer that repayments from player B can be interpreted as a pure signals of true prosocial preferences. All player As in our main experiment were matched with one of two types of player Bs: a prosocial one, from whom player As received a repayment in 14 out of the 20 rounds, and a relatively selfish one from whom player As received a repayment in only 6 out of 20 rounds. Player As were not aware of the fact that we deliberately pre-selected a prosocial and a more selfish partner. All transfer decisions had real monetary 10457188 consequences for player As, and they were told in the instructions that their decisions also have an influence on player Bs’ payoff, which retains the social aspect if this experimental setting. Furthermore, as player As do not have any information about the social preferences of player Bs at the outset, they have to rely on their everyday knowledge about how people would behave in such a social interaction situation. They can then use this information and learn, trial by trial, through positive or negative social feedback about player Bs’ prosocial preferences. In sum, the fact that player As can not influence player Bs’ decisions allows us to exclude any strategic motives that might confound reward-learning behavior and allows to test in an clean way whether L-DOPA administration interacts with player As’ DAT1 polymorphism in modulating learning about a partner’s prosocial preferences.several weeks before the main experiment. Each participant had to indicate in how many of 20 rounds he, in the role of player B, would make a repayment. After player B had decided how often he wanted to repay, the computer randomly distributed the repayment decisions across the 20 rounds of the experiment. This procedure allowed us to collect a large number of player B repayment decisions.Optimal Transfer DecisionPlayer A can choose transfers x M [0,10]. Player B receives the transfer with probability of 0.8. In this case he can decide to retain all the money or to repay the amount of 2x to equalize payoffs. Player A’s transfer is lost with a probability of 0.2, meaning that player B cannot make a repayment. Player A’s optimal transfer x depends on the probability p with which player B repays when he receives the transfer. Player A’s expected profit E[p] is given as follows: E 10{xzp:0:8:2x 10z(1:6p{1)xThe expected profit is strictly increasing in x as long as p.5/8. Thus, if p is larger than 5/8, then player A profits most if he always transfers his whole endowment (that is, 10 MUs). If p is smaller than 5/8, then it is best to always transfer nothing (that is, 0 MUs). If p equals 5/8, player A is indifferent, as all possible transfers yield the same expected payoff. From this follows that profit-maximizing player As who are matched with prosocial player B should transfer their full endowment in each round, whereas player As who are matched with a selfish player B should not transfer anything.Measures of Drug Related Side EffectsSide effects were assessed using visual analog scales [31] and were recorded prior to substance administration and before the trust game was performed. Items in the scale were alert/drowsy, calm/excited, strong/feeble, muzzy/clear-headed, well coordinated/clumsy, lethargic/energetic, contented iscontented, troubled ranquil, mentally slow/quick-witted, tense/relaxed, attentive/dreamy, incompetent/proficient, happy/sad, antagonistic/ amicable, interested/bored a.